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Oyun dışa aktarıcı

FBX değişim teknolojisiyle 3ds Max'teki verileri (modeller, animasyonlar, karakter modelleri, dokular, malzemeler, LOD'lar, ışıklar ve kameralar gibi) oyun motorlarına (Unity, Unreal Engine ve Stingray) aktarın. 

FBX teknolojisini kullanarak verileri oyun motorlarına aktarın.